A goal-based fitness app that makes training personal, guided and easy to stick to.

FIT QUEST is my flagship project: a mobile fitness app built around one idea — make fitness feel personal and achievable. It opens by asking the user's main goal, then curates a focused library of workouts to match. Progress and nutrition are tracked simply, a premium tier unlocks more, and accessibility is built in from the start. It was a self-initiated project to explore motivation, personalisation and a complete mobile experience.
I framed lightweight research around one question: why do beginners stop? Drawing on habit and behaviour-design patterns, I mapped where motivation breaks down — and designed personalisation and clarity directly against those moments. AI helped me structure the research, draft proto-personas and organise findings.
Wants to get fit but is short on time and easily discouraged. Needs quick wins and a plan that fits his goal.
Has tried apps before and lapsed. Needs the app to feel personal and simple, and not punish a missed day.






The first screen — ‘What's your main goal?' — personalises everything that follows.
Filterable workout cards keep choice clear and the next step obvious.
Weight trends, calories and weekly activity turn effort into visible momentum.
Cream, deep green and gold feel encouraging — never clinical or aggressive.

Click through the full experience right here on this site — with device, zoom and fullscreen controls.
Launch interactive prototype →The hardest balance was richness versus calm: fitness apps tend to pile on features. I repeatedly cut back to protect the core loop — set a goal, train, see progress.
“FIT QUEST taught me to design for how people actually feel — and to treat motivation and accessibility as core UX problems, not extras.”